Substance Experiments
Light Wood - Not unique, but it's the first time I've gotten a believable wood grain. Mesh downloaded from Substance Share. Rendered in IRay.

Light Wood - Not unique, but it's the first time I've gotten a believable wood grain. Mesh downloaded from Substance Share. Rendered in IRay.

Old, Dark Wood - This is old, dry wood that's been weathering for some time. The exposed options allow it to look like bark or simply an unfinished rough cut surface. Mesh downloaded from Substance Share. Rendered in IRay.

Old, Dark Wood - This is old, dry wood that's been weathering for some time. The exposed options allow it to look like bark or simply an unfinished rough cut surface. Mesh downloaded from Substance Share. Rendered in IRay.

Weathered metal with heavily damaged gilding - The idea is to plug in a few baked maps to scrape away the gold around the edges. Mesh downloaded from Substance Share. Rendered in IRay.

Weathered metal with heavily damaged gilding - The idea is to plug in a few baked maps to scrape away the gold around the edges. Mesh downloaded from Substance Share. Rendered in IRay.

Old Plaster - Going for the look of an old plaster wall with  layers of rough whitewash. Mesh downloaded from Substance Share. Rendered in IRay.

Old Plaster - Going for the look of an old plaster wall with layers of rough whitewash. Mesh downloaded from Substance Share. Rendered in IRay.

Black Weathered Metal - I've found creating believable weathered metals to be especially challenging. I'm fairly happy with this one, but I'm going to keep working at it. Mesh downloaded from Substance Share. Rendered in IRay.

Black Weathered Metal - I've found creating believable weathered metals to be especially challenging. I'm fairly happy with this one, but I'm going to keep working at it. Mesh downloaded from Substance Share. Rendered in IRay.

Rough Cobblestone - Complete material with exposed options. Rendered in IRay.

Rough Cobblestone - Complete material with exposed options. Rendered in IRay.

Rough Cobblestone - Complete material with exposed options. Rendered in IRay.

Rough Cobblestone - Complete material with exposed options. Rendered in IRay.

Substance Experiments

I've been exploring Substance Designer, trying to really get a handle on all that it offers. I'm going to be putting some of my successful experiments here as I learn, to chronicle my progress (ordered roughly with newer textures at the top). Everything I'm uploading here is fully procedural.

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